Showing posts with label wilderness encounters. Show all posts
Showing posts with label wilderness encounters. Show all posts

Wednesday, April 20, 2011

Haven Encounter Tables

Another day, another post of stuff from my current DM notebook....
 

    Old City              Great Market         Merchant Quarter
 2  Goblin slave          Prostitute           Racketeers
 3  Street urchins        Street busker        Exotic foreigners
 4  Wizard & apprentices  Pickpocket           Porters
 5  Surly young rakes     Racketeers           Thief
 6  Pretty maidens        Street urchins       Pushy rich shoppers
 7  Guard patrol          Cryer/Hawker         Guard patrol
 8  Matron & servants     Angry customers      Snotty rich shoppers
 9  Scholar & students    Guard patrol         Beggar
10  Noble & guards        Guide                Teamsters
11  Beggar                Colorful foreigners  Street urchins
12  Halfling servant      Loose livestock      Black marketeers

    Farm Quarter          Foreign Quarter      The Maze

 2  Beggar                Goblin gang          Cheap prostitute

 3  Pack of strays        Crazed cultists      Burglars

 4  Superstitious hicks   Exotic merchant      Press gang

 5  Burly workers         Guide/translator     Black marketeers

 6  Loose livestock       Beggar               Beggars

 7  Vegetable cart        Strange procession   Hawkmasks

 8  Step in dung          Thugs/racketeers     Pickpocket

 9  Loud women            Odd food cart        Street urchins

10  Hedge witch           Con artist           Drug dealer

11  Mean ol' cat          Guard patrol         Brawl/fight

12  Street urchins        Dwarf brawlers       Murder in progress


    Waterfront            Street of Gods       The Park

 2  Crime in progress     Prophet              Giant spider

 3  Goblin slaves         Temple prostitute    Giant weasels

 4  Press gang            Religious conflict   Wolves

 5  Street urchins        Parade               Goblin slaves

 6  Teamsters             Guard patrol         Woodland critters

 7  Drunken sailors       Street preacher      Elf patrol

 8  Fishmonger            Funeral procession   Pixies

 9  Thugs/racketeers      Pickpocket           Elf citizens

10  Press gang            Idols/relic sales    Giant owl

11  Merchant & guards     Guru & students      Treant

12  Guard patrol          A god incarnate      Unicorn


    The Necropolis        Salt Marsh           Sewers

 2  Wights                Alligator            Ochre Jelly

 3  Ghouls                Wererats             Wererats

 4  Skeletons             Snakes               Cultists

 5  Temple patrol         Giant rats           Giant rats

 6  Mourners              Rats                 Thieves

 7  Funeral procession    Smugglers            Smugglers

 8  Graverobbers          Giant centipedes     Giant centipedes

 9  Necromancer & help    Goblins              Large spider

10  Zombies               Giant frog           Zombies

11  Ghouls                Undead               Ghouls

12  Ghasts                Giant swamp spider   Otyugh

Wednesday, July 1, 2009

5 Athanoran Ruins

Eshnapur, Jewel of the West (Hex 0305)
The city is deserted, shattered. A few girallon, osquips, and stirges live here. The city, however, has no metal in it. The metal is being eaten by something in the city… insect-like flying creatures called the Slith. Treasure in the city includes gems and small art items collected by the girallons and the library of the tower of sorcery, lair of the slith, who have a huge hive there.

Slith
Four-legged, bat-winged creatures with fat, rounded bodies, four long, spider-like legs, and eight-eyed armored heads with wide, fanged mouths, the Slith are a near-extinct pest of the Athanoran wastes. These creatures are the size of an egg, fly, and eat metal. They are voriacious, attacking armored opponents first. They exude a thick layer of slimy mucus over their whole bodies which is highly corrosive to metal. Their dense, armored bodies deflect piercing attacks, making them immune to all piercing attacks. Armor Class 6 [13]; Hit Dice ¼; Attacks: Bite (1 hit point); Special: corrode metal; Move: 3 (18 when flying); HDE/XP: <1/10. style="font-weight: bold;">Xochitotl, City of Serpents (Hex 0308)
basalt city, its great dome intact, but its doors sealed. Much of the city has been ruined, as if by an earthquake, with small regions still preserved. In these regions, two warring factions rule the city, fighting in its streets and under the city, believing the world outside is dead. These two factions, the skull-masked Mictli and the animal-masked Azca, have been locked in battle since the days of the Ancients, seeking control of the Atmosphere and Food generators in the city, which are guarded by iron golems. Both factions speak a version of ancient Aquilan. Under the city are riches in terms of gold, silver, and magical items, but getting past the warring factions will be a challenge.

Under the city is a huge cache of treasure in an underground pool which is home to an ancient monster, Shaguri: A 15-foot long creature that seems at first to be a flat snake, but on closer inspection, looks like a strange insectoid creature with a human-like face. Its body is like a caterpillar, but flat like a roach, with brownish coloration and vestigial wings. Its face is almost human, with black smooth eyes, a mouth filled with shark-like teeth, and small feelers ringing the head. The creature is covered by a mix of slime and a watery liquid, which pools around it and trails the creature. As a result, the Shaguri is resistant to fire. Armor Class 4 [15]; Hit Dice 10; Attacks: Bite (2d6); Special: fire spells do half or no damage; Move: 12; HDE/XP: 11/1700.

Ruined City: Samru of the Hanging Gardens (Hex 0503)
Utterly crushed beneath its collapsed dome, the undercity of Samru remains. The complexes of tunnels, many of which are collapsed, are overrun with fungi, slimes, jellies, and the like. Amidst this lives the sorcerer Loigor the Slimemaster, who has created an army of slime and fungus creatures to serve him, including humanoid myconids who are his loyal servants. His treasure-trove is vast, but well-guarded.

Ochaga the Shadow Land (Hex 1609)
Ochaga fell because of its experiments in science. Little lives here but osquips and the terror of Shakru.

Shakru: An enormous (20 foot tall) armored brute, oozing dripping ichor between is armored plates, its arms ending in large pincers. AC 4 [15]; Hit Dice 8; Attacks: Claws (2d6+2); Special: tail (special attack 1d6 to rear), confusion; Move: 14, tunnel 4; HDE/XP: 9/1100. Has glowing eyes, is covered with oozing sores – ooze causes confusion (save or roll for action (d4): 1 attack nearest creature; 2 stand still doing nothing; 3 run in random direction; 4 attack friends.)

Amra the Golden (Hex 2004)
Entering the city, it appears to be a shining dome that has survived in the glory of the past. In truth, it is maintained by the power of the scientist Naram the Deathless, who found a powerful machine in the heart of the city. His ancient, dessicated body creates realistic illusions of the populated city in its glory, though the people are eerily the same, and the lonely old man seeks to trap visitors to have others to talk to.

Monday, June 29, 2009

8 Athanoran Wilderness Encounters

The Haunted Oasis (Hex 0101)
An oasis in this area supports a small area of fungi, teeming with lizards and insect life, but otherwise unoccupied. A set of ruined huts, long uninhabited, lies on the edges of the oasis. The ghosts of villagers who were killed by ghuls haunt the place.

Sonora (Hex 0102)
The walled mining village of Sonora produces a great deal of Orichalcum. They face trouble from raiding Ghuls and often hire adventurers to help deal with the problem.

The Great Crater (Hex 0302)
A huge crater lies at the top of the Broken Mountain, where an asteroid fell years ago. In the center of the crater is a lump of priceless starmetal that can be worked ino a magical weapon or suit of armor. The local wildlife, however, is mutated and hostile….

Morilla (Hex 0804)
The small farming village of Morilla provides much of the food that Zamora uses each day. Morilla hires a large number of mercenaries to defend the village from Throon raiders.

Lair of the Sky-Pirate Melantha (Hex 0902)
The Alemanian female sky-pirate, Melantha Burgos (F4) raids from a fortified mountaintop lair. Her crew is a hodge-podge of ruthless raiders attacking from her airship, the Witch’s Blade, and from the backs of trained pteranodons.

Alemanian Raiders (Hex 1003)
An armed Alemanian camp is capturing travelers and using them for medical experiments.

The Blood Axe Throon (Hex 1105)
The Blood Axe tribe of Throon, a group of allosaurus-riding barbarians, have set up camp in this region, led by their chieftain Savalon the Victorious. They number about 30, riding two per allosaurus. Savalon is 5th level fighter.

Vale of Shadows (Hex 2006)
Crashed spacecraft protected by brain-eating squid-headed aliens who guard an arsenal of alien weapons.
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