Wednesday, June 1, 2011

Random goblins

A first stab at some inspirational info about eliminating the mess of humanoids and replacing most with just "goblins."

Roll a d10 for appearance. Roll twice for twice the fun.
  1. Twisted limbs.
  2. Fishy features.
  3. Covered with fur.
  4. Thin and gangly.
  5. Insect features.
  6. Pot-bellied and bandy-legged.
  7. Giant noggin.
  8. Mouth full of fangs.
  9. Child-like appearance.
  10. Huge ears.
Roll a d8 for coloration.
  1. Black
  2. Green
  3. Orange
  4. Tan
  5. Grey
  6. Yellow
  7. White
  8. Blue
Roll a d4 for size
  1. Small. Hit die: 1-1
  2. Medium: 1+1
  3. Large: 2 +1
  4. Really Large: 3+1
Roll d20 for Special Tribal Traits
  1. Tracking scent.
  2. Echolocation.
  3. Leader is a thief, level 1d4+1
  4. Leader is a magic-user, level 1d4+2
  5. Leader is a cleric, level 1d4+1
  6. Make use of traps and tricks.
  7. Organized tacticians.
  8. Tame and use rats.
  9. Tame and use giant spiders.
  10. Tame and use giant bats.
  11. Tame and use ravens or other birds.
  12. Skilled guerilla fighters.
  13. Berserkers.
  14. Superstitious.
  15. Eat human/dwarf/elf flesh.
  16. Headhunters.
  17. Primitive firearms and gunpowder.
  18. Climb walls like spiders.
  19. Camouflage, surprised on 1-4.
  20. Roll twice.

    14 comments:

    1. Reminds me of Tolkien where every evil humanoid (not counting the trolls) was an orc: Mordor orcs, goblins from the Misty Mountains, the Uruk-hai, the half-breed orc-men.

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    2. yay for unpredictable goblins! Have you seen GURPS Goblins? One of the best RPG supplements ever, if you're running Goblins, Ankh-Morpork or Napoleonic rogues.

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