Monday, October 11, 2010

Mapping Experiment, Thanks to the Fiendish Dr. Samsara

Matt Slepin posted Thursday about the idea of using subway maps as an inspiration for more abstract dungeon mapping.Well, I thought that was a pretty nifty idea, and tried to do a similar-style map of my own. It's unfinished (level 4 rooms haven't been numbered for instance-- they are all numbered 1...) and may be more trouble than it's worth, but the experiment here was to see what it would look like.

Color-coding different levels and adding black outlines to rooms that connect levels (and ground level access in Red 1), allows for a quick map to develop that looks like it might actually be usable. The down side is that it doesn't give a sense of the room sizes, feel, or contents, which means that notes on the levels would have to be more dense with information. But on the plus side, this simple map could give you information on four levels at once.
It's an interesting mental exercise, and might fit in well with Athanor, with its ancient buried cities, often teeming with technology.