Just got my hands on a pair of d30s and a Rules Cyclopedia. Oh, and a new job with a substantial increase in both pay and responsibilities. And, as a result, a year leave of absence from my doctoral program.
I had forgotten just how clean and compact the Cyclopedia rules can be. Where once I thought the weapon mastery rules interesting, I now look at them as adding more complication than fun. And I find the skill rules still seem to be a poor fit for the existing rules, particularly in relation to thieves. Luckily, those systems are purely optional.
It has me thinking and sketching again around gaming, generating some ideas, which is great. If only I had more time in the day!