Thursday, June 16, 2011

My last hit point musing for now.

After much mild moping about hit points, I rediscovered Robert Fisher's old Classic D&D Injury Table, as well as Trollsmyth's revised version, which seems to me a productive way to begin thinking about injury, hit points, and balancing low-level survival with the simplicity of managing hit points as an abstract system. I think it was Roger the GS who noted that the best way to think of hit points is that only dropping below 1 hit point should be seen as an injury. I think that's probably a good idea if I want to keep the general set of D&D rules, warts and all.

Personally, I think I may just take Mr. Fisher's rules more or less whole cloth, but the rumination on the issue of hit points has been enlightening.