Sunday, May 3, 2009

Draft: Another class for Athanor

THE DIPLOMAT

The diplomat uses charm, personality, and knowledge of others to guide, inspire, and influence others. Dipolmats are not strong fighters, but are dangerous political opponents known for their skills at court and in legal circles.

Level XP HD BHB ST
1 0 1 +0 16
2 1500 1+1 +0 15
3 3000 2 +0 14
4 6000 2+1 +0 13
5 12000 3 +1 12
6 24000 3+1 +1 11
7 48000 4 +2 10
8 96000 4+1 +2 9
9 192000 5 +3 8
10 384000 5+1 +3 7

Class Abilities
  • Weapon/Armor Restrictions: Diplomats are not trained in the use of armor, but can use daggers, swords and pistols – the weapons of proper courtiers — to defend themselves.
  • Saving Throw: Diplomats get +1 on saving throws vs. charm, illusion, or deception.
  • XP Bonus for Charisma: This class bonus is due to a high charisma attribute.
  • Read Languages: 2 in 6 chance of deciphering any modern language.
  • Gossip: 3 in 6 chance of knowing useful gossip. Increases to 4 in 6 at 5th level.
  • Charm: once per day per level, the diplomat may attempt to charm one creature through deceptive speech. To succeed, the diplomat must roll a successful Saving Throw. The target may still make a save to avoid the spell. The charm effect lasts for one hour per level of the diplomat.

2 comments:

  1. I THINK THEY SHOUL DHAVE SOME SPY SKILLS TO., AND THIEF SKILL LIKE PICK LOCKS AND READ LANGUAGE.

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  2. Reading languages is actually there already, but I'm intentionally leaving the lock picking type stuff to the Rogue class, with some mechanical skills in the Scholar, which I posted a little while back. However, I'll think a little more about what sort of character the Diplomat should be presented as....

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