Wednesday, March 25, 2009

Draft: The Mountebank

Following up on my thoughts yesterday on customizing and cannibalizing, here is my "Mountebank" class for possible inclusion in Athanor. I may just call it "rogue" like T&T and leave it at that. Not sure if Mountebank as a name really adds anything here other than an inside joke for grognards who know about Gygax's "lost" second edition of AD&D....

The Mountebank

The mountebank is a trickster and an adventurer who uses wiles, skill, a sharp blade, and whatever magic he or she can pick up along the way to get ahead in life.

Mountebanks are second to fighters in their combat skills and second to magic-users in their spell-casting abilities, but they are skilled as jacks of all trades.

Mountebank Advancement
LevelXPHDBHBST
101+014
21,5002+013
33,0003+012
46,0003+1+111
512,0004+110
624,0005+29
748,0006+28
896,0006+1+37
9192,0007+46
10384,0008+55


Mountebank Spell Advancement by Spell Level
Level1st2nd3rd
1---
21--
31--
411-
511-
6211
7211
8221
9321
10322

Class Abilities

Weapon/Armor Restrictions: Mountebanks may use any weapons and any armor or shields, but they cannot cast spells while wearing armor or carrying a shield.

Spell Casting: Mountebanks cast spells from the expanded magic-user list, as per the Mountebank Spell Advancement Table. They must prepare spells just like magic-users, and must keep a spell book. Mountebanks start with no spells or spell book and must acquire spells through cunning, adventuring, and from other player-characters.

XP Bonus for Charisma: This class bonus is in additionhigh wisdom attribute.