The Mountebank
The mountebank is a trickster and an adventurer who uses wiles, skill, a sharp blade, and whatever magic he or she can pick up along the way to get ahead in life.
Mountebanks are second to fighters in their combat skills and second to magic-users in their spell-casting abilities, but they are skilled as jacks of all trades.
Level | XP | HD | BHB | ST |
---|---|---|---|---|
1 | 0 | 1 | +0 | 14 |
2 | 1,500 | 2 | +0 | 13 |
3 | 3,000 | 3 | +0 | 12 |
4 | 6,000 | 3+1 | +1 | 11 |
5 | 12,000 | 4 | +1 | 10 |
6 | 24,000 | 5 | +2 | 9 |
7 | 48,000 | 6 | +2 | 8 |
8 | 96,000 | 6+1 | +3 | 7 |
9 | 192,000 | 7 | +4 | 6 |
10 | 384,000 | 8 | +5 | 5 |
Level | 1st | 2nd | 3rd |
---|---|---|---|
1 | - | - | - |
2 | 1 | - | - |
3 | 1 | - | - |
4 | 1 | 1 | - |
5 | 1 | 1 | - |
6 | 2 | 1 | 1 |
7 | 2 | 1 | 1 |
8 | 2 | 2 | 1 |
9 | 3 | 2 | 1 |
10 | 3 | 2 | 2 |
Class Abilities
Weapon/Armor Restrictions: Mountebanks may use any weapons and any armor or shields, but they cannot cast spells while wearing armor or carrying a shield.
Spell Casting: Mountebanks cast spells from the expanded magic-user list, as per the Mountebank Spell Advancement Table. They must prepare spells just like magic-users, and must keep a spell book. Mountebanks start with no spells or spell book and must acquire spells through cunning, adventuring, and from other player-characters.
XP Bonus for Charisma: This class bonus is in additionhigh wisdom attribute.
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