I always had a soft spot for the Grell in the Fiend Folio, whose main shtick was that it was a giant flying brain-squid.
Grell, medium aberration, neutral evil
Armor class: 16 (natural, dex modifier)
Hit points 27 (5d8+5)
Speed: flight 30 feet
STR 15 (+2), DEX 14 (+2), CON 13 (+1), INT 10 (0), WIS 13 (+1), Cha 5 (-3)
Skills: Perception +4, Stealth +5
Damage Immunities: Electricity
Senses: Darkvision 60ft; Passive Perception 13
Languages: Common
Actions
Multiattack: a grell can make 10 attacks with its tentacles.
Tentacles: Reach 10 feet, natural attack +5 hit, d4+2 damage plus save vs. CON (DC 11) or paralyzed for 1 minute. May roll each round to overcome the paralysis.
Drag and bite: Reach 10 feet. As a bonus action, the grell can grab a paralyzed target in two tentacles and drag it to the grell’s mouth. The bite is a +5 natural attack with advantage, d8+5 damage.
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