Wednesday, April 10, 2013

Swords of Mars: Minor customization of the Clerics of Mars

The gods of Law and Chaos Mars allow their priests some minor variations from the normal rules for clerics. This allows some to pick up a variety of additional weapons normally not allowed, as well as having additional spells they can choose from the magic-user spell lists to substitute for existing spells.

Shem
Weapon: Spears
Spells: 1st: Shield; 2nd: Continual Light; 3rd: Infravision; 4th: Dispel Magic; 5th: Wall of Fire

Ilu
Weapon: Daggers
Spells: 1st: Read Languages: 2nd: Locate Object; 3rd: Dispel Magic; 4th: Confusion; 5th: Feeblemind

Astara
Weapon: Daggers
Spells: 1st: Charm Person; 2nd: ESP; 3rd: Mirror Image; 4th: Charm Monster; 5th: Hold Monster

Hadu
Weapon: Any melee weapons.
Spells: 1st: Shield; 2nd: Detect Invisible; 3rd: Protection from Normal Missiles; 4th: Haste; 5th: Massmorph

Nergal
Weapon: Daggers
Spells: 1st: Hold Portal; 2nd: Wizard Lock; 3rd: Dispel Magic; 4th: Wall of Ice; 5th: Wall of Stone

Naru
Weapon: Daggers; poison is just fine, too
Spells: 1st: Charm Person; 2nd: Invisibility; 3rd: Invisibility, 10’ Radius; 4th: Polymorph Self; 5th: Magic Jar

Bashal
Weapon: Daggers; poison is just fine, too
Spells: 1st: Ventriloquism; 2nd: Phantasmal Force; 3rd: Invisibility; 4th: Invisibility, 10’ Radius; 5th: Confusion

Nayari
Weapon: Daggers; poison is just fine, too
Spells: 1st: Charm Person; 2nd: ESP; 3rd: Mirror Image; 4th: Charm Monster; 5th: Feeblemind

Kalak
Weapon: wavy-bladed daggers and swords-- short, normal, and two-handed
Spells: 1st: —; 2nd: Magic Missile; 3rd: Mirror Image; 4th: Fireball; 5th: Wall of Fire

Dalku
Weapon: Daggers; poison is just fine, too
Spells: 1st: Charm Person; 2nd: ESP; 3rd: Invisibility; 4th: Confusion; 5th: Animate Dead

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