
Armor Class: 3
Hit Dice: 10* (55 hit points)
Move: 90' (30'), 240' (80') Flying
Attacks: 1 Bite and 1 Sting
Damage: 2d10 and 1d8 + poison
No. Appearing: 1 (Unique)
Save As: F10
Morale: 10
Treasure Type: Nil
Alignment: Neutral
Poison Sting: Save vs. poison at -2 or die.
Grab: When flying, the wyvern can forgo a bite attack and grab a human-sized or smaller target. The wyvern may swoop the target into the air, dropping it to its doom, or automatically squeeze for 1d8 damage each round and gain a bite attack at +2 to hit and damage each round. The wyvern can also pick up large objects (carts, rocks, etc.) this way and drop them on opponents the next round.
Resistant to Spells: The wyvern gets a bonus of +4 to saves vs. spells, wands, magic items, and magical effects.
Love your Mars stuff, keep it up!
ReplyDeleteThanks! I only hope some of my self-indulgent postings are of some entertainment or gaming value somewhere.
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