Armor Class: 4
Hit Dice: 10
Move: 120' (40')
Damage: 1d4 + poison
No. Appearing: 1-3
Save As: Elf: 10
Treasure Type: H
CHARM: Any creature that meets the Naga's gaze must save vs. Spells or become permanently charmed.
CLERIC SPELLS: Able to cast spells as a cleric of level 5.
MAGIC-USER/ELF SPELLS: Able to cast spells as a magic-user of level 5.
POISON BITE: Save vs. poison or become paralyzed for 2d6 rounds.
In Vornheim, Zak outlines monsters called Maggot or Grub Nagas. I prefer the idea of Worm Nagas, and am thinking about how I would define them in my game: