On Mars, the hydra is perhaps the greatest land predator. with a long, sinous four-legged body, 5-12 heads, and a venomous bite and breath, the creature is a deadly foe. But it is also intelligent, hard to kill, and frequently capable of magic.
Armor Class: 2
Hit Dice: 5-12**
Move: 150' (50')
Attacks: One bite per head
Damage: 2d8 per head
No. Appearing: 1-4
Save As: Fighter: level equal to Hit Dice
Morale: 9
Treasure Type: H
Alignment: Chaotic
Martian Hydras have the following special abilities:
Armor Class: 2
Hit Dice: 5-12**
Move: 150' (50')
Attacks: One bite per head
Damage: 2d8 per head
No. Appearing: 1-4
Save As: Fighter: level equal to Hit Dice
Morale: 9
Treasure Type: H
Alignment: Chaotic
Martian Hydras have the following special abilities:
- HEADS: A hydra has one hit die for each head, and always has 8 points per hit die. A hydra will attack with all of its heads each round. For every 8 points of damage a hydra takes, one head will no longer attack. EXAMPLE: If a 7-headed hydra took 18 points of damage, it would only attack with 5 heads in the next round. A hydra saves as a fighter of a level equal to its number of heads.
- REGENERATION: Hydras will regrow a severed head in 1d6 rounds if the head is not cauterized.
- TALKING: Martian Hydras are intelligent, and 50% of Hydras can speak Draconian and Common. Talking hydras are also able to use Magic-user/Elf spells as if they were a magic-user with a level equal to their number of hit dice.
- VENOMOUS BITE: The bite of Martian Hydras is venomous. Those bitten must save vs. poison or die in 1d6 rounds.
- VENOMOUS BREATH: Martian Hydras may breathe a cloud of venom three times per day in a 40' x 40' x 20' cloud. Those within the cloud take 1d6 damage per hit die of the hydra, half if they save vs. poison.
- SUBDUAL: Martian Hydras may be subdued as if they were dragons.
Just curious what is your take on the heads thinking/speaking? Do all speak in unison, take turns or are they independent of one another?
ReplyDeleteI love the setting you have provided here. Look forward to your posts each time.
You know, that's not the kind of thing I would think of before making it up on the spot in-game. But pressed for an answer, I would say that they think in unison, but speak out of different heads at different times, sometimes even in the middle of a sentence.
ReplyDeleteOne of my campaigns had a talking chimera with a different personality for each head, arguing with itself and taking turns doing things like sleeping or eating... bit like a comic Cerberus I once saw, unable to make up its minds which tree to lift its leg against.
ReplyDelete