T. Foster and Philotomy Jurament have presented the use of the turn sequence from Swords & Spells as part of the OD&D initiative sequence. What I like about that idea is that the structure of a turn reduces some of the all-or-nothing arbitrariness of winning initiative. Things feel more simultaneous, and different sides have more room to react.
I propose a simpler system: Missiles, Move, Melée, Magic. Why? Because it's simple enough to remember and teach while maintaining some of the tactical elements of the S&S system.
Missiles: fire prepared missiles or prepare missiles to fire later.
Move: move up to full move value or prepare missiles to fire later.
Melée: close combat or other actions.
Magic: cast spells if you haven't taken damage this round.
Missile reloading: bows and thrown weapons need not be readied. Light crossbows and slings take one reload action (move or missiles phase). Firearms and heavy crossbows take two move actions to reload.
By firearms, do you mean black powder fire arms?
ReplyDeleteAlso, i bought a physical copy of Savage Swords or Athanor. I like it very much. One (minor) thing troubles me though- on the cover it says it is a supplement for White box, but the inside title page says it's for core rules.
Yes, black powder-ish in Athanor.
ReplyDeleteAnd did I really do that? Good gods. I went back and forth between WB and Core in my drafts, but clearly didn't do enough editing.
Don't sweat it. It's kind of cool, really.
ReplyDelete