Monday, February 22, 2010

The Joy of Pets

Back around 1986-1988, four friends and I were playing in an AD&D campaign using the 1st edition rules (including the Unearthed Arcana). We wandered around in a sort of plot-hook based sandbox run by our pal Geoff, and mostly got caught up in picaresque wandering and trouble-making.

One of the things that marked the game for us, though, was our use of pets. Demian ran the party thief, who had a pet monkey who provided the comic relief and whose only contribution to combat was the occasional offal-flinging to distract enemies. He also was an extra set of hands to bring us things or sneak behind bars with a key. I ran the party barbarian, a real brute of a man, who had two pet war dogs, Hammer and Anvil. The three of them were a wall of steel and teeth that proved to be a devastating combination in low-level combat. Since we ranged from 3rd - 5th level, those dogs were mean mofos.

This is why Zak's latest post on his blog, Playing D&D with Pornstars, seemed so amusing to me. In the old AD&D price list, pets seemed like good investments. A good mule and a wardog seemed like excellent purchases. Real no-brainers. They seemed cheaper, more loyal, and more effective than bringing along hirelings, and easier to recruit than henchmen.

What's interesting to me, though, is that bringing along back-up of this sort (pets, hirelings and henchmen) was so central to old-school gaming, and kind of an assumed exploit for players who understood the value of numbers. Since 3rd edition, pets and followers became more of a problem of balance -- largely because they became powers for the characters, but also because combat complexity has gone up. In fact, pets and summoned creatures are now treated with a lot of care in D&D 4th edition to keep one player from getting too many actions to hog up table time, a concern I would never have had as a fledgling AD&D DM or player -- perhaps because even with followers, monster summoning spells, and pet war dogs, the whole turn was over so quickly.

2 comments:

  1. I aways found a wardog just the thing for an old school party. 20 gp for an expendable fighter worth every penny and he didn't get grumpy about not getting that magic sword either. Irish wolfhound with silver capped teeth for vampire hunting priceless!

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  2. You know, you're right. At the very least we always had Mules, and wardogs and gas canaries were pretty normal, too. Possibly it was the development of familiars which retarded this ? But, yeah, it does seem that other than riding steeds (which are pretty much meat-verpas in play) pets are gone.

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