I have deleted the old versions of the Athanor compiled rules and posted my current set of rules, designed for printing as digest sized books for your own little brown book box. Good luck finding an appropriate sized box to put them in!
Click on the Savage Swords of Athanor Players' Guide, Referee Guide and World Guide in the Links section on the left side of the page if you want to peruse copies of your own!
I strongly tempted to print these, but I have a sneaking suspicion they may not be the final version. I think I may hold off and await further developments. Great job. :)
ReplyDeleteI've printed myself a copy, even putting them on the nice paper I printed my master's thesis on and printing covers on cardstock... but I won't promise that they won't be revised. I plan on doing any future additions in the form of supplements to add on.
ReplyDeleteThe only real change I'm thinking of is making the barbarian Throon a bit less ordinary, maybe making them intelligent fungi inspired by this post on Planet Algol: http://planetalgol.blogspot.com/2009/09/planet-algol-character-raceclass.html
Other than that, I just hope to add stuff....
Ahh ok, you've twisted my arm and I've printed them. Now to have a better look.
ReplyDeleteI thoroughly enjoyed reading the three booklets and imagining the possibilites of gaming in Athanor. My only dislike was the use of real world names and obvious cultural elements, which grated on me, but that's nothing and easily changed by the DM. I liked a lot of the house rules and particularly loved the "bound spirits" mechanic.
ReplyDeleteEven if I never have a dedicated Athanor campaign, I will definitely introduce a gate to this world for my players (along with another to Carcosa). Thanks again for sharing Douglas, I'm looking forward to your future supplements.
What scale are the hexes?
ReplyDelete25 miles per hex. Until I change my mind. =)
ReplyDeleteAh-ha, I was thinking that the map seemed crowded...until now.
ReplyDelete