Friday, August 7, 2009

Now, on to Professional Skills

More of my house rules influenced by EPT. This is a riff off Barker's professional skills, but with the knowledge that Barker's magic rules are very different from D&D/S&W style magic.

Characters start play with 3-5 professional skills. This includes special training with weapons, languages, or spells, depending on the character's class. Characters can improve these skills over time, but this represents how well-trained a new character is.

TABLE: STARTING PROFESSIONAL SKILLS
d20 rol Result
------- -------------------------------------------------
01 - 04 Choose any 3 from the first 4 in your profession.
05 - 08 Choose any 4 from the first 5
09 - 15 Choose any 5 from the first 6
16 - 18 Choose any 5 from the first 7
19 - 20 Choose any 5 from the first 8
TABLE: PROFESSIONAL SKILLS

FIGHTER MAGIC-USER ROGUE
------------------ ------------------ ------------------
Brawler Detect Magic Knows 2 modern languages
Pole Arms Read Languages Knows 1 ancient language
Hafted Purify (Putrefy) Brawler
Blades Food and Drink Blades
Archer Light (Dark) I Detect Magic
Musketeer Cure (Cause) Wounds I Light (Dark) I
Two-weapon Combat Hold Portal Cure (Cause) Wounds I
Cannoneer Charm Person Hold Portal
Strategist Sleep Charm Person
FIGHTER SKILLS
Most of the fighter skills provide a +1 bonus with appropriate weapons, as noted in the Fighter Weapon Skill Table. Cannoneer is skill in using field artillery pieces. Two-weapon Combat allows a character to fight in melee with one weapon in each hand. This does not grant the character any bonus attack, but does result in an additional +1 bonus to attack rolls. Strategist is skill in battlefield planning and commanding troops.
TABLE: FIGHTER WEAPON SKILL

SKILL APPLIES TO
---------- ----------------------
BRAWLER Unarmed combat
POLE ARMS Spear, Halberd, Misc. Polearms
HAFTED Axe, Mace, Hammer and Morningstar
BLADES Dagger, Short Sword, Sword, Two-handed Sword
SLINGER Slings
ARCHER Bows, Crossbows
MUSKETEER Pistols, Rifles

MAGIC-USER SKILLS
Every magic-user begins with the spell Read Magic in his or her spell book. Professional skills represent additional spells the character may begin play having scribed in his or her spell book.

ROGUE SKILLS
Rogues have access to some fighter weapon skills and to some magic-user spells for his or her spell book.

GAINING ADDITIONAL CLASS SKILLS
Each even level (2, 4, 6, 8, 10) gained, a character may add one more skill from the class list automatically. However, magic-users and rogues are free to also acquire additional spells for their spell-books in play.

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