A first stab at some inspirational info about eliminating the mess of humanoids and replacing most with just "goblins."
Roll a d10 for appearance. Roll twice for twice the fun.
Roll a d10 for appearance. Roll twice for twice the fun.
- Twisted limbs.
- Fishy features.
- Covered with fur.
- Thin and gangly.
- Insect features.
- Pot-bellied and bandy-legged.
- Giant noggin.
- Mouth full of fangs.
- Child-like appearance.
- Huge ears.
- Black
- Green
- Orange
- Tan
- Grey
- Yellow
- White
- Blue
- Small. Hit die: 1-1
- Medium: 1+1
- Large: 2 +1
- Really Large: 3+1
- Tracking scent.
- Echolocation.
- Leader is a thief, level 1d4+1
- Leader is a magic-user, level 1d4+2
- Leader is a cleric, level 1d4+1
- Make use of traps and tricks.
- Organized tacticians.
- Tame and use rats.
- Tame and use giant spiders.
- Tame and use giant bats.
- Tame and use ravens or other birds.
- Skilled guerilla fighters.
- Berserkers.
- Superstitious.
- Eat human/dwarf/elf flesh.
- Headhunters.
- Primitive firearms and gunpowder.
- Climb walls like spiders.
- Camouflage, surprised on 1-4.
- Roll twice.
Reminds me of Tolkien where every evil humanoid (not counting the trolls) was an orc: Mordor orcs, goblins from the Misty Mountains, the Uruk-hai, the half-breed orc-men.
ReplyDeleteyay for unpredictable goblins! Have you seen GURPS Goblins? One of the best RPG supplements ever, if you're running Goblins, Ankh-Morpork or Napoleonic rogues.
ReplyDeleteNice random table!
ReplyDelete