tag:blogger.com,1999:blog-373012312889051280.post8878988461151478870..comments2024-03-28T01:11:37.171-07:00Comments on Savage Swords of Athanor: Putting Swashbuckling into the GameDoug Easterlyhttp://www.blogger.com/profile/07861680803540365438noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-373012312889051280.post-13093517869776853842009-11-15T18:30:15.207-08:002009-11-15T18:30:15.207-08:00I've always though that D&D would benefit ...I've always though that D&D would benefit from a level based addition to AC of some kind.<br /><br />maybe allowing allowing to hit to be converted to penalties to enemy to hit (ala Combat Expertise in 3e) would do the trick.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-373012312889051280.post-79234021777864410222009-11-05T19:56:58.769-08:002009-11-05T19:56:58.769-08:00If you add more very dangerous but somewhat slow m...If you add more very dangerous but somewhat slow monsters to your game world, players will quickly learn that having a higher movement rate is often better than a low armour class.<br /><br />If you base (or modify) checks for getting past difficult terrain or obstacles (The Rickety Bridge, Swing Across the Chasm, etc) on Movement Rate players will also choose to leave the Platemail at home. :)Anonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.comtag:blogger.com,1999:blog-373012312889051280.post-44619122751461859732009-11-05T16:27:13.995-08:002009-11-05T16:27:13.995-08:00I always found when I run it the swashbuckler far ...I always found when I run it the swashbuckler far outclasses the knight in most dungeon crawls.<br /><br />A large number of different zany terrain features (tables, bookcases, sconces, doors), combined with generally few enough opponents that he can dodge and parry all day without being hit.Zzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.comtag:blogger.com,1999:blog-373012312889051280.post-31258925153046670212009-11-05T16:24:32.168-08:002009-11-05T16:24:32.168-08:00One of my favorite games, Avalon Hill's Magic ...One of my favorite games, Avalon Hill's Magic Realm, has swashbuckers and Heavily Armored knights. Both are effective at different things, with the Swashbuckler able to dance circles around the Armored Knights (unfortunately, the Swashbuckler can't kill the Armored Knights, as his weapon is too light).<br /><br />I feel your pain. I too would like to make the Swashbuckler a viable Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-373012312889051280.post-61515430627171655702009-11-05T11:22:08.132-08:002009-11-05T11:22:08.132-08:00Enabling swashbuckling without disabling the knigh...Enabling swashbuckling without disabling the knight in shining armour was a big component of me building piecemeal.<br /><br />Starting with something that hinders neither but helps bring in swashbuckling tactics:<br />http://zzarchov.blogspot.com/2009/06/swinging-from-chandelier-and-kicking.html<br /><br /><br />and then into the nitty gritty. Combat "effectiveness" almost always Zzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.com