tag:blogger.com,1999:blog-373012312889051280.post3408266028458036452..comments2024-03-28T01:11:37.171-07:00Comments on Savage Swords of Athanor: Game Balance ThoughtsDoug Easterlyhttp://www.blogger.com/profile/07861680803540365438noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-373012312889051280.post-19801974135633726112009-07-16T16:00:56.761-07:002009-07-16T16:00:56.761-07:00Even having disabilities that are interesting can ...Even having disabilities that are interesting can be good for spotlight time. Seventh Sea (http://www.swashbucklingadv.com/) incorporated this in game play as does FATE version 2.0 (http://www.faterpg.com/), which is an interesting way to look at it. For roleplaying purposes, having a dramatic flaw is as good a way to get face time as having a boon.Doug Easterlyhttps://www.blogger.com/profile/07861680803540365438noreply@blogger.comtag:blogger.com,1999:blog-373012312889051280.post-72324636405922325602009-07-16T13:40:55.385-07:002009-07-16T13:40:55.385-07:00Exactly the way I feel about game balance, the imp...Exactly the way I feel about game balance, the important thing if that everyone gets a chance to play their character and have fun. In most games, that means that a character must have at least some combat abilities but they can really shine in non-combat situations as you note.Anonymousnoreply@blogger.com