Monday, June 29, 2009

8 Athanoran Wilderness Encounters

The Haunted Oasis (Hex 0101)
An oasis in this area supports a small area of fungi, teeming with lizards and insect life, but otherwise unoccupied. A set of ruined huts, long uninhabited, lies on the edges of the oasis. The ghosts of villagers who were killed by ghuls haunt the place.

Sonora (Hex 0102)
The walled mining village of Sonora produces a great deal of Orichalcum. They face trouble from raiding Ghuls and often hire adventurers to help deal with the problem.

The Great Crater (Hex 0302)
A huge crater lies at the top of the Broken Mountain, where an asteroid fell years ago. In the center of the crater is a lump of priceless starmetal that can be worked ino a magical weapon or suit of armor. The local wildlife, however, is mutated and hostile….

Morilla (Hex 0804)
The small farming village of Morilla provides much of the food that Zamora uses each day. Morilla hires a large number of mercenaries to defend the village from Throon raiders.

Lair of the Sky-Pirate Melantha (Hex 0902)
The Alemanian female sky-pirate, Melantha Burgos (F4) raids from a fortified mountaintop lair. Her crew is a hodge-podge of ruthless raiders attacking from her airship, the Witch’s Blade, and from the backs of trained pteranodons.

Alemanian Raiders (Hex 1003)
An armed Alemanian camp is capturing travelers and using them for medical experiments.

The Blood Axe Throon (Hex 1105)
The Blood Axe tribe of Throon, a group of allosaurus-riding barbarians, have set up camp in this region, led by their chieftain Savalon the Victorious. They number about 30, riding two per allosaurus. Savalon is 5th level fighter.

Vale of Shadows (Hex 2006)
Crashed spacecraft protected by brain-eating squid-headed aliens who guard an arsenal of alien weapons.

Friday, June 26, 2009

Work, moving, and some light at the end of the tunnel.

I'm trying to get back into a publishing schedule again, but I'm really just keeping my head above water right now. I have a backlog of notes that will be published over the next few days and a long list of notes that list ideas for most posts.

However, even though I have just finished 12 days of Freshman Orientation work, I am also moving this weekend, so stuff will be crazy for a few more days. So, there will be some automated posts over the next few days, and I'll be back to cranking out some ideas...

Wednesday, June 17, 2009

The Sisters

The Sisters are a guild of assassins for hire known for their ruthlessness, effectiveness, professionalism, and high cost. If someone hires a Sister, then they mean business. All Sisters are also adepts of some sort, whether they are rogues or magic-users, and use that to their advantage. The Sisters tend toward a mix of surprise, stealth, disguise, magic, poison, seduction, and ruthless disregard for collateral damage. An attack by a Sister leaves an impression. The sisters arrive silently and make sure their victim is killed decisively and brutally.

Fernanda Salas, Zamoran Rogue 5
HD 4, hp 16, Move 12, Defense 13, BHB +2, ST 10
Str 11, Int 13, Wis 12, Dex 15, Con 9, Cha 14
Skills: Acrobatics, Athletics, Disguise, Stealth
Spells Prepared: Charm Person, Sleep, Invisibility I, Dispel Magic
Carries three throwing daggers, and two poisoned (save or paralyzed 1d3 rounds) daggers.

An attractive, graceful woman with a sharp laugh and cruel smile. She is a charming conversationalist and a delight at parties. She is also a cold killer dedicated to her work and to fulfilling any contract for which she has been paid.

Tuesday, June 16, 2009

Savage Swords of Athanor Supplement on Scribd

Life has intervened in my blogging, with a combination of school, work, money trouble, and personal life issues (as well as much needed face-time with my wife and friends) getting in the way. I still have a lot of work (and no days off, even for weekends) until the 26th, then I'm moving across town that weekend, cleaning out my old place and then beginning my summer of graduate research. So posts might be thin again for a while.

BUT, in the meantime, I have gone through, compiled, edited, played with and revised my rules and world posts to this point and put together my Athanor Supplement PDF for easy downloading. In it you will find some very familiar material, plus some rules for skills in Athanor, my more or less final version of the spirit rules, and, well, not a whole lot more.

I wouldn't call this one of the top ten free RPG downloads of the year, but I think I have some small gems in there somewhere.

You can view it at http://www.scribd.com/doc/16492119/Savage-Swords-of-Athanor-Version-10
Print